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Digital ads bend reality

Believe your eyes? Digital images appear real to TV viewers

04/24/00- Updated 12:27 PM ET
By Bruce Horovitz, USA TODAY

LAWRENCEVILLE, N.J. - Think you know an ad when you see one?

Hold that dial.

Madison Avenue is sitting on a seismic crack that ultimately could rip apart the very definition of what constitutes an advertisement.

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Made you look: Princeton Video took a blank space behind the batter at a baseball game and placed an ad.

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At the epicenter: virtual ads - digitally created images that don't exist in reality but appear to be very real to millions of viewers who see them on their TV screens - like a Coca-Cola logo in the center of a soccer field or a Budweiser logo in a wrestling ring. In this year's international - but not domestic - TV broadcast of the Super Bowl, discount broker Charles Schwab used virtual technology to place color coded signs that spelled ''Schwab'' in the hands of fans in the stands.

For the moment, virtual advertising is an industry the size of a gnat. Total revenue was less than $10 million last year, media buyers estimate. But industry experts suggest that figure could top $1 billion within five years.

Some say virtual ads ultimately will take over as 30-second commercials increasingly become obsolete. Special devices now coming on the market can pick up the codes of TV ads and zap them out of video recordings - or even as you watch, if you allow a few minutes of delayed start. But darned if these machines can zap virtual ads inserted in the actual programs. And while you can switch the channel to avoid a TV commercial, virtual ads are often right in the middle of the action.

Perhaps nobody knows that better than Brown Williams. The company he co-founded, Princeton Video Image, is quietly placing virtual ads in athletic events and other TV broadcasts worldwide. Beyond that, it has even bigger plans to noodle its way into the very heartbeat of mass culture: virtual products placed inside TV shows and films.

''We think we're going to change the definition of what an ad is,'' says Williams, from the firm's modest headquarters at a nondescript industrial court. ''It scares the heck out of guys who make ads. And it scares the heck out of me.''

But even as virtual advertising threatens to turn the nation's $87.5 billion ad industry upside down, it also has an impact on consumer trust.

''It's about lying and cheating,'' says George Gerbner, communications professor at Temple University. ''It takes advantage of the public's belief that a broadcast of a real event actually conveys what's going on.''

Already, virtual advertising is evolving to places few expected to see it so soon:

Grammys. During the pre-awards telecast last month on CBS, virtual ads for Nordstrom and Harrah's were placed in an entryway. No one at the ceremony saw them, but millions of TV viewers did.

''It was a little bit outside the box,'' says John Moczulski, vice president of programming for CBS-owned stations. ''It's a way to further brand advertisers.''

Baywatch. Pearson Television, which produces the TV series Baywatch Hawaii, is seeking advertisers who want to place virtual products inside future episodes. It expects to sell its first virtual product slot - perhaps a bottle of branded suntan lotion stuck in the sand at the beach - for a show this fall.

''The trick is to make it look seamless,'' says Mike Weiden, president of ad sales at Pearson. Virtual product placement on the show would cost the same as a 30-second commercial - about $150,000.

Early Show. Eager to quickly get viewers familiar with the show's brand name, CBS hired Princeton Video to make it look like the show's logo is in all sorts of upscale New York locations seen on the show. TV viewers see the logo atop the Plaza Hotel or inside the skating rink at Central Park. The virtual logos are seen only by TV viewers, not by people at these locations.

''No one feels we're altering the editorial content of the program,'' says senior executive producer Steve Friedman. ''It's simply part of our branding.''

Seven Days. The science-fiction series on UPN last year placed virtual products for three advertisers - Wells Fargo Bank, Evian water and David Cole shoes - on one episode. Because that was done as a test, advertisers did not pay for the publicity.

Although UPN has no plans to do it again, it's keeping its options open, says spokesman Paul McGuire. ''This opens a vista of advertising possibilities.''

CBS News. During a much-publicized live broadcast on New Year's Eve, CBS replaced a real NBC logo erected at Times Square with a virtual CBS logo that appeared over anchor Dan Rather's shoulder. The network took plenty of heat; even Rather later said it was a mistake. Critics charged that by doctoring reality, CBS News compromised its journalistic integrity.

Rather declined further comment. So did CBS News president Andrew Heyward.

What's next?

By fall, sponsorship rights to that bright yellow first-down line seen on many televised college football games on CBS and other networks could be sold. Advertisers are bidding now to have their logos placed on those virtual markers.

''You might be offended the first time you see it,'' concedes Charles Bachrach, executive vice president of media at Rubin Postaer and Associates, which is negotiating for virtual space along the markers for client Charles Schwab. ''But I want to lock in the space before E-Trade or Merrill gets there.''

So, it's mostly about being first.

On that score, it might seem that the very first virtual ad would have received the most publicity. In fact, almost no one saw it.

In June 1995, a mid-Atlantic financial institution called CoreStates Bank, which has since merged with First Union, paid Princeton Video $900 to locally broadcast its virtual ad on the wall behind home plate at a Trenton Thunder minor league baseball game.

''We were so ecstatic, we drank up the $900,'' Williams recalls.

Virtual advertising hit the big leagues in May 1996, when a Bay Area broadcast of a San Francisco Giants game featured virtual ads for local Toyota dealerships.

Since then, it's been used in sporting events worldwide. The San Diego Padres have sold out all their virtual ad space for home games for the season. It guarantees the team nearly $1 million in ad revenue.

But some off-the-field brawls are taking place in the virtual ad world.

SportVision, creator of the virtual first-down line used on ESPN for two years, is suing Princeton Video, charging patent infringement. And Princeton Video is suing a smaller rival, SciDel Technologies, also charging patent infringement.

With such bickering going on, you might think the companies that develop virtual technologies are rolling in dough. Far from it. Most are losing money. Princeton Video, by far the biggest, lost about $9 million in the year ended June 30, 1998, and nearly $10 million in the year ended June 30, 1999. Executives project losses will decrease this year, but won't say by how much.

And Princeton Video continues to fund development, nearly $50 million over the past five years.

Acceptance growing

Advertisers and consumers are beginning to accept virtual ads. Princeton Video CEO Dennis Wilkinson envisions virtual product placement as the company's big growth tool. That's because product placement on a single episode can be sold and resold many times in reruns and syndication.

To illustrate, Wilkinson shows a clip of a recent episode of Friends that has been doctored by Princeton Video. In that episode, a cast member is munching a cookie. To help sell advertisers on the virtual concept, Princeton Video has used its virtual technology to place a package of Oreo cookies on a kitchen counter. This video is used only as a sales tool, however, and it has never aired.

Some day, say, in foreign syndication, the virtual image of that package of Oreos could be replaced with another brand sold in that country. The same space could be resold repeatedly.

''The trick is to place products seamlessly,'' says Wilkinson. ''What could be more natural than to have a box of cookies on the counter?''

Federal regulators are mostly disinterested.

''It hasn't been a major issue,'' says Lee Peeler, associate director for advertising practices at the Federal Trade Commission. ''In looking at any advertising technology, what the FTC wants to know is: Does it misrepresent a material aspect of the product?''

Officials at the Federal Communications Commission say no complaints have been filed.

Critics say that if the federal government doesn't get involved soon, virtual images will become as engrained in U.S. culture as, well, commercial breaks.

''It's a sneaky way to get your brand name in front of viewers,'' says Michael Jacobson, author of A Survival Guide for a Consumer Society. ''There's no label on it that says this is advertising.''

Such labeling could be the cure. Already, some European countries require virtual advertisers at televised sporting events to inform viewers of the ads before and after the broadcasts.

About once a week, Early Show co-hosts Bryant Gumbel or Jane Clayson will jokingly inform viewers that the Early Show logo just broadcast on, say, the back of a horse-drawn carriage at Central Park was make-believe.

''Ultimately, you can make anything look real,'' says Friedman, the Early Show producer. Regular viewers have become addicted to guessing where Early Show virtual ads will show up next, he says.

But, Friedman adds, ''a technology as powerful as this in the wrong hands could surely be used for ill.''

Even Princeton Video says it has refused some client requests. A foreign network broadcasting a sparsely attended soccer game asked the company to use its virtual technology to make the stands look full of fans.

''We're not tampering with reality,'' says Wilkinson. ''We're just putting some ads out there.''

Way out there. In the ether.

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