January 29, 2002
-
Goodbye
Napster, hello Morpheus
- By Erick Schonfeld, Special to ZDNet, March 18, 2002, 4:10 AM
PT - COMMENTARY--It's happening again. No sooner did the music
industry effectively kill Napster than a dozen imitators started vying
for its vacated throne. And now they're not swapping just music, but
movies, software, and any other content that can be condensed down
to 1s and 0s...
January 28, 2002 -
Virtual world grows real economy - Will Knight, New Scientist, A computer game played by
thousands of enthusiasts over the Internet has spawned an economy
with a per-capita income comparable to that of a small country,
according to new research by a US economist. The online fantasy game EverQuest lets players create and control characters - or avatars -
within a fantasy world called Norrath. Characters gain skills and
possessions that they can then trade with other players using the
game's currency of "platinum pieces". However, many EverQuest
players have found this process too complicated and have instead
opted to sell their assets for real money though trading web sites
such as eBay...