May 2003 -
Prepare to Meet Thy Doom - WiredMag
Issue 11.05, By David Kushner, John Carmack's game engines set the
standard for PC graphics - and legions of gamers and the industry love
him for it. Now he's brought the world to the brink of Doom III.
"How are the fingers?" coder Jim Dosé asks artist Kenneth Scott, as they
stand in the kitchen of id Software's Mesquite, Texas, headquarters.
"Shattered," Scott replies wearily, waving a splint - the result of a
rare office football game played to ease tension. But he'll type with
the eight digits that work. Lead designer Tim Willits hobbles in with a
thigh of busted capillaries from the same game. The art guys just
scanned his wound to use as skin for a monster...
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