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Report from SIGGRAPH 2000

by Alex Galloway
from RHIZOME DIGEST: August 4, 2000 (http://rhizome.org)

What's the bigger spectacle? New Orleans, with its Bourbon Street booty bars, voodoo rites and walk-through daiquiri counters--or SIGGRAPH 2000, the 27th International Conference on Computer Graphics and Interactive Techniques held this year in our sweaty, Southern city of sin? Last week 25,000 people descended on New Orleans to witness the Academy Awards of computer animation. They came bearing gizmos, and easily filled the Ernest N. Morial Convention Center, a mammoth structure twelve city blocks long and three stories tall which has hosted the Republican National Convention and other high profile shindigs.

Each year SIGGRAPH highlights the latest graphics technology through an exposition floor, art gallery, instructional courses, and panel series. Buoyed by increased demand for special effects in movies, computing, and gaming--this year the $7.4 billion dollar gaming industry will surpass even Hollywood as the highest grossing entertainment industry--SIGGRAPH is a major player in the world of new media.

Many new technologies are unveiled during the exposition. On the menu this year were 3D printing, motion capture, haptic interfaces, broadband and wireless. Some vendors hawked stereoscopic displays that allow the viewer to see three-dimensional images without the aid of specially- polarized glasses. Panels and courses ran all day every day, offering SIGGRAPHers an informal context for learning these new technologies.

"We have over 40 courses this year, covering a wide range of topics, at levels ranging from beginner to advanced," said Anselmo Lastra, SIGGRAPH 2000 Courses Chair. "A good example is the Digital Cinema course, which prepares practitioners for the transition from traditional film to electronic media for cinema." In addition to digital cinema, there were courses on "3D Photography," "The Art and Technology of Disney's 'Dinosaur,'" and my personal fav, "Interactive Walkthroughs of Large Geometric Datasets."

The "Web3D Roundup" featured a high-paced gladiator event where young talents were each given three minutes to present their internet-ready 3D wares before 3,000 rowdy onlookers. A project was presented, then the audience decided its fate by screaming thumbs-up or thumbs-down. Showers of ping-pong balls where hurled at the less fortunate.

Enduring this trial by fire (and winning a "Golden Lasso" award for his troubles), was John Klima's 3D web piece "glasbead" (http://www.glasbead.com). Glasbead is a multi-user musical instrument. As many as twenty people may log on at once to play glasbead by uploading their own wave files and manipulating the spherical application.

What was it like on stage during the Roundup? "I thought I might pass out," Klima writes. "3,000 people in the audience, inebriated and armed, with me on the stage and but two minutes to present made the Web3D Roundup just about the most terrifying experience of my life. I'd do it again in an instant."

Klima's project received positive feedback from many festival goers. Mark Tribe writes, "What amazes me about 'glasbead' is that it is not only beautiful, but also functionally intuitive and conceptually elegant. It has an almost inevitable quality that is remarkable given the other-worldly strangeness of its design."

While often playing technological catch-up to their dot-com brothers and sisters, the artists in the SIGGRAPH Art Gallery painted a different picture of a technologized future. Using the same machines and techniques featured by the industry giants, the gallery artists add emotional content and narrative to gee-wiz computer tricks.

During the Art Gallery opening--a mob scene complete with fog machine and rock star lighting effects--visitors were mesmerized by Camille Utterback and Romy Achituv's "Text Rain," a computer-aided video installation where letters and words appear to drizzle down over the heads and shoulders of passers-by (http://fargo.itp.tsoa.nyu.edu/~camille/textrain.html).

Also a crowd pleaser, Daniel Rozin's "Wooden Mirror" used tiny wooden tiles to "reflect" the image of anyone standing before it. A video camera captures the activity in front of the mirror, then the video image is converted into pixels and mapped back onto each wooden tile.

Over 70 art works were featured in the Art Gallery. Asked about the atmosphere in the Gallery and its relationship to the 350 commercial vendors on the exposition floor, Mark Tribe commented: "it exposes the work of 'fine artists' to an audience of computer graphic geeks who--I assume--rarely see what we do." The strong presence of the Art Gallery within SIGGRAPH as a whole is a testiment to the growing acceptance of digital art by both the art world and computer industry alike. "The work is no longer seen as a gimmick, but as hard-hitting content," says SIGGRAPH Art Gallery Chair Diane Gromala. "It ranges from the aesthetically sophisticated and delightful to stinging social commentary. We have a mature show. Many of the strongest works will find their way into museums and galleries around the world."

Related Links:

http://www.siggraph.org/s2000/

http://www.glasbead.com

http://www.fargo.itp.tsoa.nyu.edu/~camille/textrain.html

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