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Entertainment News Archives October 2001

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 October 1, 2001 - Virtual Baggage, Real Bucks - By Andy Patrizio, WiredNews, Characters in EverQuest sell for thousands of dollars., Anxious for a competitive edge, or just too lazy to do the work themselves, hardcore gamers are paying $1,000 or more for characters and equipment in online multiplayer games. Sword and sorcery games like Sony Online Entertainment's EverQuest, Blizzard Entertainment's Diablo II and Funcom's sci-fi-themed Anarchy Online generally require players to collect equipment, dispatch opponents and advance through new levels. But because they require an investment of vast amounts of time, some players are taking the easy route by buying items such as shields, weapons and spells that would normally have to be earned, found or fought for...

 October 03, 2001 - Lessons Born of Virtual Violence - Hours spent playing complex video games may have helped teens see through propaganda of war. By GLENN GASLIN , Special to The LA Times, The ancient World War II weapons take a little getting used to, and Kurt Chiles, 17, fumbles with the German rifle, even if it's just a rifle in a video game. It's not the heavy futuristic weaponry the Venice High School senior usually hauls through digital dungeons, hunting demons, in his favorite game, Quake III. All around him here, in a darkened room behind a computer store in Torrance, a dozen other men (and one woman) tap on their keyboards, calm amid sounds of warfare: airplanes screaming overhead, bombs exploding. The computer screens glow with bullets tracing yellow paths through the air, soldiers scrambling toward a dynamited hole in a wall...

 October 02, 2001 - Rogue Spear' to train military to tackle terrorists - By Marc Saltzman, Gannett News Service, Ubi Soft Entertainment, one of the world's largest video game companies, is licensing technology used to create counterterrorist simulation game Tom Clancy's Rainbow Six: Rogue Spear to help train soldiers. The Department of Defense plans to use the game engine — the programming that powers the game's logic — to train troops to fight terrorists in urban terrain. It will be modified to use maps and scenarios requested by the U.S. Army, and will teach strategy and tactics, as opposed to weapons training, Ubi Soft says...

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